Plus, it adds adventure to your life!
Find those people who — when presented with a problem — ask “How can we make this work so we can keep moving forward?” Those are great people to have on set. Cultivate those connections.
(more…)Any filmmaking tip

Find those people who — when presented with a problem — ask “How can we make this work so we can keep moving forward?” Those are great people to have on set. Cultivate those connections.
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If you’re getting a hum in your sound, replace your cables with shielded cables, or new cables, or at least don’t run them next to or across power cables. Make sure they’re properly grounded.

If you have a pyrotechnical device, never leave the arming key in the firing system if you have to walk away from it… NO EXCEPTIONS. And yes, you have an arming key, the removal of which will make the effect impossible to trigger. Of course you do.
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Before you plan a shoot, record the ambient sound from the location and go somewhere else and really listen to it. Make sure you aren’t missing something that’s going to bedevil you later, such as an elevator, nearby crowd noises, crashing sounds from across the street, whatever. It’s usually easier to find a new location than to clean up crap audio.
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Storytelling and dialogue are not the same thing. If no one gets the story, it’s not because there isn’t enough dialogue — it’s because the story doesn’t make sense. In fact, if you think you might need more dialogue, you probably need less.
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Don’t fight. Seriously. Yes, there will be disagreements. Yes, there will be frustrations. Yes, there will be setbacks. That is normal. But please, don’t fight about it. There’s no need to yell or shout or scream or whinge on.
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You know those little adapters that let you plug a three-prong plug into a two-hole socket? Don’t use those.
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There are a lot of things you can fix in editing, but crappy line delivery isn’t one of them.
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If you’re actors want to try a variation of a line, get the scripted line first, and then let them try their variations (assuming you have the time, of course).
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